It’s a smart blend of something old and something, and quite unique in its own way. Overall this is a solid, even innovative arcade shooter. More enemies assault you and the pace gets quite chaotic. The game gets more difficult overall as you progress. The game is split into four episodes, and has enough difficulty levels to challenge any veteran. Unique weapons and ship customization options abound, and playing though the game with a new ship build contributes greatly to Tyrian’s replayability, more so than you would normally have a right to expect from an overhead arcade shooter. The game also isn’t linear, since you can choose which area to visit next. The most interesting part of the game are the weapon combinations, as well as the upgrade shop you visit between levels – it adds real strategy to the gameplay. These bosses get blown into bits as their health bar lowers, then your ship warps out. Your enemies attack from multiple angles, some flying in fixed patterns, others stationary, and there are a wide variety of end-of-level boss battles, mostly consisting of set patterns of attack or fixed gun emplacements. Though the same hectic pace found in typical arcade shooters is present – how would it even be an arcade shooter otherwise? – the game is also infused with a cool layer of complexity to give it a longer lease on life. You probably thought scrolling shoot ’em ups were mind numbingly simplistic.
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